AI Insights · Timothy · October 2025
Top Educational Games on Unified Platform in Italy, Q3 2025
Discover the performance trends of the top educational games in Italy during Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, educational games in Italy experienced varied performance trends on a unified platform, combining insights from both iOS and Android. This analysis, based on data from Sensor Tower, provides a closer look at the top five educational games.
Lingokids - Play and Learn by Monkimun Inc. showed a fluctuating revenue pattern, with a peak of about $4.8K in early August and a dip to $3.4K by the end of September. Weekly downloads remained relatively stable, starting at 1.7K and ending at a similar level. However, weekly active users decreased from 7.6K to 5.4K over the quarter.
LogicLike: Kids Learning Games from Massiana saw a steady increase in weekly revenue, reaching approximately $2.7K in mid-August before falling to $1.8K by the end of September. Downloads had a notable peak at 4.4K in mid-August, with active users peaking at 6K in late August before declining to 4.5K.
Keiki Learning games for Kids by BENIPOL LIMITED maintained a modest revenue growth, peaking at $781 in early August. Downloads fluctuated, starting at 214 and rising to 540 in late July, while active users showed a slight increase, ending the quarter at 4.7K.
bmath: Learn maths at home from Innovamat Education S.L. experienced an upward trend in revenue, reaching a high of $1.1K in early September. Weekly downloads, however, decreased significantly from 383 to 95 over the quarter.
Bebi: Baby Games for Preschool by Bebi Family Games saw a revenue peak of $943 in mid-August, while downloads peaked at 998 in late July. Active users remained stable, with a slight decline from 3.3K to 3K.
These insights provide a snapshot of the educational games market in Italy during Q3 2025. For more detailed analytics and trends, visit Sensor Tower's platform.